LordTheNightKnight said:
Plus I'd still like an answer about how a plot hole can not be a plot hole, or even vice versa, whether I'm playing a game or not. |
What they should have done is make all of Heavy Rain into one gigantic plot hole since it was an artsy game. The entire story could have looked like an indecipherable mess, but later the developers would say that it was open to interpretation. Fellini, Lynch, and several other film directors would have been proud. Ebert would have eaten his words sooner. Who says that games cannot be art?
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