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Yeah, from the way they positioned that I have to agree.

They acknowledge it was the most impressive motion useage at the show (keep trying Move/Kinect) but Nintendo didn't really reveal any of the epicness fanboys would be hoping to see.   They focused solely on gameplay and while it worked great, it still feels a little like been there, done that.

I love the visual style but I know many were hoping for a more realistic look.

Also, as far as Kinect/Move/Goldeneye - everyone went in with a huge dose of skepticism and mediocre expectations which Move achieved - mediocre and kinect failed to achieve.  Goldeneye other than being the revival of a fan favorite didn't look impressive in any way, not even for a Wii FPS.  But no one had any real expectations for it so it's hard to disappoint.

Zelda however had everyone expecting a truly mind blowing experience, and that it wasn't, at least this display wasn't, the end game might well be, hence the award.