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Ironically, Malstrom found what he heard gave him a lot of hope for the game, when he felt before the game was just going to be a boring puzzle fest.

As for graphics, check point #2 in this article:

On some level we know this is wrong, because we know to hold films to a different standard. We know that advances in CGI couldn't save the Star Wars prequels, and that pretty 3D doesn't make Avatar the best movie of the year. Yet, in the next breath after mocking Avatar fans as slack-jawed yokels easily amused by a cheap technical gimmick, we will fly into a rage if some new game's technical gimmicks aren't up to par.

Nothing else matters. Who's that woman Alan is talking to up there? Where are they going? How does it play into the story? What emotions is this scene going to elicit? Tension? Dread? Humor? HOW CAN YOU WORRY ABOUT SUCH THINGS WHEN THE ROLL CAGE ON HIS PICKUP TRUCK ONLY HAS A 19:25 PIXEL RATIO.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs