Killiana1a said:
JRPGs going back to Final Fantasy 2 and earlier have always been story driven to the extent where they constrict non-linear, free form gameplay as most recently seen in Final Fantasy 13. WRPGs such as the Fallout series, Elder Scroll series, Fable series, Borderlands, and on have the story as a backdrop to the mostly non-linear gameplay. There are exceptions such as WRPGs developed by Bioware ala Mass Effect. What I love most about a game such as Fallout 3 is that character levels are not everything. If I want to go kill some Super Mutants after exiting the vault, I can take a very long and perilous journey to the crashed UFO, pick up the Alien Blaster, and melt faces. Conversely, I remember plugging hours into getting those extra 2 to 5 levels in Final Fantasy 2 because the boss at the end of the cave was unbeatable unless I grinded those extra few levels. |
Sounds like your in the middle which is a good thing lol.








