Farmageddon said:
Oh, you do have a point with the riddles. Still, to me, and I believe to others on this thread as well, many of these elements felt like they were more, much more, about exploration (like looking for suspicious bushs, trying to get to some place, searching for a dungeons, the general finding of secrets as you point) than actual puzzles. So I think the puzzles were not what brought players in and amazed people, but much more the sense of exploration coupled with the open world mechanic, challenge and sheer scope and sense of adventuring. Small riddles may have been a part on these things, but they were much more accessory than essential, at least this is how I see it. These "puzzles" were much less of a defining point of the experience than they are in the newer games, and exploration and even combat were much more in the spotlight. But yeah, you are right, there was a bit of light, basic, simple puzzling as part of the exploration in the form of the riddles, I indeed didn't think that through. |
Yea, i guess on that light level. It certainly was a vast brilliant open world wasn't it? For me the puzzle-like stuff/secrets was really the topping on the cake for an already great game...and really accentuated my memory of it. I guess playing games like Metroid/Guardian Legend/even TMNT beforehand, which had fairly big overworlds with lots of exploring, soughta made that aspect of Zelda a little less impactful. This is why i guess everyone here has different views...but hey..it all points to one thing...greatness!







