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Bioshock... Some people who haven't read up on the game will assume it's a typical fps but it's anything but that and it's going to try to bring new ideas to the genre. For starters you use your environment a lot more that in most fps where you're just running and gunning and it's not the exploding barrels, etc seen in other games. It's using water to electrocute, etc. Open ended. In most first person shooters once you finish a level you can't go back but in Bioshock the game is very wide open, multiple paths etc. In a way it's similar to the Zelda games in that respect. It's also not on rails which means in most fps you have to go from point A to point B to point C.. Basically everything is scripted out in most fps so that you're forced to follow the path the programmers made but in this game it's not like that, think of it a little similar to the later Grand Theft Auto games. Moral decisions that affect the game and your character. I never played Fable but in this game certain decisions that you make will not only affect the story, but your character and gameplay as well. It also borrows ideas from Deus Ex including your character being able to enhance himself with new abilities except he's limited in how many abilities he can add to himself, so he has to pick and choose, etc. I could go on but I think what I'm trying to say is that this game is very ambitions and trying to push the fps genre from it's current stale state. Hopefully it does just that.