blunty51 said:
Sure...there were games with 'actual' puzzles back then, but that's because they were...you know..puzzle games (like q-bert). This was an adventure game with lots of secrets to be found. Wasn't straight puzzles but "puzzle-like-elements", like the lost woods, finding the master sword, and the other area where you go continue going up. Combine that with the supposedly "random" stuff and you got some puzzle-like stuff. I still stand by the fact that ppl are comparing this too much to present-day stuff. Just saying.. |
Oh, you do have a point with the riddles. Still, to me, and I believe to others on this thread as well, many of these elements felt like they were more, much more, about exploration (like looking for suspicious bushs, trying to get to some place, searching for a dungeons, the general finding of secrets as you point) than actual puzzles.
So I think the puzzles were not what brought players in and amazed people, but much more the sense of exploration coupled with the open world mechanic, challenge and sheer scope and sense of adventuring. Small riddles may have been a part on these things, but they were much more accessory than essential, at least this is how I see it. These "puzzles" were much less of a defining point of the experience than they are in the newer games, and exploration and even combat were much more in the spotlight.
But yeah, you are right, there was a bit of light, basic, simple puzzling as part of the exploration in the form of the riddles, I indeed didn't think that through.







