Farmageddon said:
blunty51 said:
P.S. Those who say that zelda 1 for nes didn't have puzzle elements, and that it was only "push random block and burn random tree" are living too much in the present. There wasn't much they could have done (with the tech) at that time and they did a fine job. It wasn't random btw, it was the very same tree/wall/block in every play through that could be manipulated. Watch what you say.
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There were games with actual puzzles even back then and, to the player, the bombing/setting on fire/pushing was basically random. There was basically no thinking involved, so I wouldn't count it as a puzzle on any level. Anyway, they sure did a fine job :)
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Sure...there were games with 'actual' puzzles back then, but that's because they were...you know..puzzle games (like q-bert). This was an adventure game with lots of secrets to be found. Wasn't straight puzzles but "puzzle-like-elements", like the lost woods, finding the master sword, and the other area where you go continue going up. Combine that with the supposedly "random" stuff and you got some puzzle-like stuff. I still stand by the fact that ppl are comparing this too much to present-day stuff. Just saying..