I think the OP is forgetting a few things like Rare already being a development company before they became a second party studio to Nintendo. Rare was already developing games for the Commodore 64 and other platforms. This means that Rare was an established studio. Retro is not. This is why Nintendo is letting Rare work on different properties and this helps the studio grow in experience and talent. Nintendo is a company that tends to develop games in many different types of genres. This is their plan for Retro. We've know that Monolith was given the green light to develop Disaster: Day of Crisis. An action game from a company that specializes in developing RPGs. Camelot is another company that works with Nintendo that specializes in RPGs but was given the Green light to make Mario Tennis and Mario Golf for the N64 and the Game Boy Color, The games became successful and led to installments on the Gamecube and the Game Boy Advance.
Nintendo likes to have studios that can develop games in many genres and this is their goal for Retro. To compare Retro to Rare is to do a disservice to both studios. Rare has changed and they are not the studio that developed for the N64. That's their past glory and not many studios can live up to that.



If Nintendo is successful at the moment, it’s because they are good, and I cannot blame them for that. What we should do is try to be just as good.----Laurent Benadiba







