HappySqurriel said:
While I don’t know what Nintendo’s strategy is, if I was trying to turn a single high quality development team into two high quality development teams I would probably split the team, hire as many experienced developers as the teams could handle, and have them each work on a project that was relatively small in scope. After that project is completed, you continue to increase the scope of the following projects and add the necessary developers until your two teams are the desired size and quality. The reason for an approach like this is that it takes time for a team to gel, you have to hire slowly and grow over time because (in all industries) there is a limited number of quality people looking for work at any given time, and you want to be careful not to give your team more than they can handle. |
If anyone knows how to keep quality high during expansion it is Nintendo. I see Retro as the company that creates Next Generations defining game.








