| theARTIST0017 said: I have a different theory. Image and Power. When many 3rd party companies think about Wii, they think about the target audience, who is going to buy these games. Then they say "ok", Wii isn't the console of choice for "Red Dead: Redemption". We need a console where the target audience is 19-35 year olds. Ok PS3 and 360. It started that way and its continued to roll that way. Power. When you talk about how much power the Wii has compared to 360 and PS3, they're not the same. Multiplat games are easy to port between 360 and PS3 but when its time to port it on Wii, they must dumb down graphics etc. As far as the power theory goes though, I'm pretty sure most HD games could be ported to Wii and would look fine. 3rd parties like to bullshit. Image, well I'm not sure. Maybe Nintendo will pull a 3DS move and grab 3rd parties to develop for their next system. I mean think about it, ever since Wii, they've been slowly gaining 3rd party support. |
I'd chalk it up to two other things: 1) Not understanding why games sell in the first place, and 2) Thinking throwing money at a game is more important than good design.
1. They think games they like don't sell on the Wii, but perhaps why they like games that sell on the HD systems are not the reason they sell. Take Chinatown Wars, which was a DS game, but still fits. They create a mutant game that doesn't even capture the feel of the top-down games, and especially not the 3D games that made the series a firt tier franchise. So thinking that running around a 3D world wreaking havok is not the reason that the series became a hit, and thinking just being called "Grand Theft Auto" and getting good reviews (which are also not due to being games in a 3D world wreaking havok) is a sign of not understaning why games sell.
2. A lot of HD games have good design, but it seems the developers think those are just things to throw in, and the graphics are what make the game. So if something limits the graphics, they don't know what to do. They spend more time on the graphics and less on design, which gives us rail shooters that slow down the action and try to show all the detail they put in.
So I believe a lot of developers are as dumb as this thread is implying, just in many varied ways.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








