DS was a fine system, but apparently the API had limitations on it. One of them was rather critical. The DS api had a maximum vectors per render. Even if a developer could render more because of well designed engine. They were locked to that max value : You can find occasional articles like this on Gamasutra. It's a pity too. We could have seen some games look even better. Not to say we haven't seen some really good design.
The COP had an excellent sandbox engine. Even though the gameplay was very unpolished.
GTA:CTW was fantasic gameplay. Too bad we couldn't merge the two games :P
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.







