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RolStoppable said:
Khuutra said:

I meant do you want enemies that pose a threat to you, RolStoppable the player, specifically?

I am not a player with super skills. Besides, the complaint that Zelda has become too easy over the years is pretty much universal.

I agree so much with Rol's post on why enemys should be harder :)

The ideal thing would be for everyone to be challenged by the enemys, but not too much over-challenged.


I think the game should have something like 5 or so enemy difficulty pre-sets that are hidden to the player, or maybe even a more organic system in this vein. If you're having too much of an easy time, the game ups the bar, doing the opposite if you're dying a lot.