| RolStoppable said: Accomplishment. Overcoming obstacles through one's own skills. A source of evil is a serious threat to the world. A weak, young boy goes on a dangerous journey to set things right. Over time he (i.e. the player) grows his skills and becomes stronger, to the point that he is able to defeat the evil being. If Zelda is defined like that, then it makes sense why people feel the series is losing its charm. Enemies in general are not a threat anymore and bosses often times even less so. Sometimes it's even more of a puzzle than a real fight and puzzles, by their nature, aren't dangerous. With a lack of challenging enemies that can kick your ass, the player doesn't need to refine his skills to beat the game. Instead of "Yes! I finally made it!" it's more like "So... it's over. Okay then... time to move on to the next game." You know, once upon a time Zelda was more like Monster Hunter in terms of difficulty or at least not a walk in the park (refering to the easier A Link to the Past here which still wasn't all that easy). What Zelda needs back is the player getting the feeling that he might not make it all the way through to the end (not refering to boredom here). |
You want enemies that pose a threat to you?







