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axt113 said:

Change the setup, make the lower screen something like an outline of the patient, and the upper screen the image, so you make the cuts and such on the lower screen, but the upper screen shows the effect of the cut in 3D, it'll force some creativity out of some developers, not a bad thing imo

 

Seems a bit pointless, but mainly because I've played and understand the mentality behind developing Trauma Center. It's a game about precision, working against the timer, and quick actions, so continuously having to work between both screens would only slow the game down, since you need to look at the bottom before touching the touch screen which means you're not looking/enjoying the top screen action and you can't merely slide the stylus around and pay attention to the top screen since that would greatly limit the actions you could perform. 

This is really what I was getting at is what experiences we expect from the DS would we lose with 3DS development. It won't merely just be a slight tweak and everything is honky dory with every beloved DS series. Some will have to be radically changed or merely go away in exchange for new experiences the 3DS will excel at. The point of the thread is to discuss what can be salvaged (and how) and what can't. Frankly, if the big fix for every game is going to be some outline on the bottom screen to accommodate for the action taking place on the top screen, I'm going to see that as a major disappointment, as it takes away your attention from the action in quite a few mentioned series, just like quick time events tend to do for many people on consoles, and even leaving gaming, what native language subtitles during a foreign move do for many also.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.