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ZenfoldorVGI said:


The puzzles are the best part of the game, and they are what makes the game unique. I think he understands the series better than you do. Ask yourself this. Was the combat in Zelda 1 great? How were the puzzles? Which made the game unique and famous?


I don't think the "puzzles" are what made the first Zelda famous.

I mean, those could hardly even be called puzzles. Bombimg a random wall or torching a random bush? Deafeating every enemy in a room and pushing a single, mostly random, block? Maybe using the whistle a couple of times?

To me what made it impressive was the scale and it's open nature. It was the exploration and the feel of it. Combat was actually an important part of it, what made it hard rather than just time consuming, and some enemys took some time mastering.

It was later on that puzzles became so important in my opinion, and I do think they're an important element to Zelda. If you look at Ocarina of Time, for example, even the combat is mostly based on pattern recognition. That being said, I do think combat could get a little more time than it has had.