Khuutra said:
Narrative? Mandatory activities that get in the way? The former confuses me in the context of this discussion (especially listed separately from cutscenes), and I need examples of the latter, here. And I'm not talking to Malstrom. I'm talking to you. |
You asked me to expand upon what I meant by fluff.
Not all narrative is cutscenes, not all cutscenes are narrative. If Link ends up forced to do something because of a story decision, that is narrative, while a cutscene panning over an area or a boss intro isn't so much narrative. I actually think both can be done away with.
And I don't think you are really arguing with me. Why did you even mention that Aonuma is not anathema to my tastes, I never said he was! All I said was that I hope Miyamoto makes sure the puzzle element of the game is toned down (ie. a lesser element), as you said yourself he's a puzzle kind of guy. Hence I think you're really looking to argue with Malstrom because he's the one who talks about 'Aonuma Zelda' etc.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







