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Demotruk said:

Cutscenes, narrative and mandatory activities that get in the way. We haven't seen much of that yet.

I think who you're really looking to argue with is Malstrom, I'm sure he'll respond to your e-mail, I can't act as a proxy. I actually liked the look of SS when I saw the trailer was using motion controls for fluid combat and had a focus on all the weapons, while Malstrom responded that it wasn't good because they should have showed the adventure, the content etc. I don't agree with him because it would be hard to get excited about another Zelda adventure if it didn't look like they had taken the right approach with the controls and the gameplay.

Narrative? Mandatory activities that get in the way? The former confuses me in the context of this discussion (especially listed separately from cutscenes), and I need examples of the latter, here.

And I'm not talking to Malstrom. I'm talking to you.