| Khuutra said: Miyamoto was the one who pointed out that Link doesn't hav a sword. He's a playful designer who knew that we'd figure out what he meant. Aonuma was behind the best world-building/adventure Zelda there was (Majora's Mask), his touch is not anathema to the qualities you find appealing. |
He was talking about puzzles in the quote in the OP! You even said it yourself.
All I am hoping is that Miyamoto keeps that element of the game toned down. Although even more important are the other elements of fluff in 3D Zelda, and so far we haven't see much of them, thankfully.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







