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Khuutra said:

Aonuma is a puzzle kind of man.

Miyamoto is there to make combat awesome. So is the director (whose name I forget, curse my eyes).

Faith, people!


I am not a religious person.

That said, I do hope that Miyamoto is forcing Aonuma to tone down the puzzles all right, and just focus on the combat, the adventure, the world etc. It certainly seems that this project got drastically changed along the way (remember that the big hint last year was the lack of a sword?).



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.