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selnor said:
Smidlee said:
selnor said:
 


Make no mistake. It will be up to Codemasters and Bernie together whether or not Polyphony will have the F1 2007 Ferrari in GT5. The only way I see it is if Codemasters see it as no conflict to there own game. 

And to be honest 1 or 2 F1 cars will not stop 'anyone' buying F1 2010 if they love F1. By the latest report by InsideSimRacing F1 2010's F1 handling and racing model will be ahead anyone over GT5 F1 models. 

F1 2010 is including full tyre deformation ( which includes the rubber shredding causing marbles on the tyres and track ). flatspots from locking up under braking affecting the vibrations through the force feedback etc. 

The only place on consoles to race an F1 car this year realistically is F1 2010.

I watch this video and saw no mention of Gt5. Also Codemaster made it clear F1 2010 physics will not be as realitsic as Rfactor or Iracing F1 cars. They are not trying to make the most realistic F1 sim but a more casual racers with an more interesting career mode. They are trying to sim the actually F1 racing experience more than F1 cars.

I guess you fell asleep when the developer answered the realsim question.

Question to dev was: " If Rfactor and Iracing are a 10 for realism where do you rate F1 2010 to be.

They said early in dev it was around 5. But now we are launching it with around an 8 on full sim mode.

Thats remarkably good. Considering they consider they are a bit more real than Geoff Crammonds Grand Prix 3 on PC. Thats there aim. The realism of that series. And that is an awesome thing.

Selnor, Gran Prix 3 is the worst Gran Prix in term of simulation. They focused way too much on graphical upgrades and trying to fit the simulation parameters that Gran Prix Legends implemented, but failed rotundly because the graphical engine was taking far too many calculations from the physics themselves. Hence there was a lot of simulation mistakes, spring and roll-bar issues were amongst the worst, coupled with many wrong gear ratio relations that couldn't be set with fidelity (especially for the lower tiered F1's). 

That's why with Gran Prix 4 they went back to what Gran Prix 2 had achieved, a perfect symbiosis between graphical fidelity and the simulation aspect of the game. Even then it was not enough to garner the same response as Gran Prix 2 had garnered. 

Gran Prix 2 is the F1 simulator to beat (Gran Prix Legends if you're truly bent on F1 simulation), not Gran Prix 3.



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