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Update More details about Final Fantasy Versus XIII:

Apparently, the included screens show a massive wilderness scene. Also included is a battle scene that's set in a city modeled after Shinjuku, and a scene showing a gasoline stand.

Says Nomura about the game's world, "If you try to go all the way to the end, it's truly far."

Also from the Nomura interview:

The game's cloud effects use real physics calculations
The world is an open field, and you can go everywhere except for the mountains
The battles are seamless
The game's encounter system is both random and symbol-based (meaning you can see enemies in advance). Hmm... what could this mean?
The game's world is mostly seamless, although there are some load points when you switch between the massive areas.
You can destroy objects that you find on the road.
The quality of the combat scenes is so high that people will not be able to believe it when they first see it.
The staff is excited about making the game.

Nomura also confirms that the screens in the magazine are all realtime, captured off the PlayStation 3. Of course, this won't mean much until we can actually see the screens...



All hail the KING, Andrespetmonkey