Shonen said:
Doobie_wop said:
Shonen said:
Doobie_wop said:
Shonen said:
Just like a dude from kotaku sad >
...translates into, "Shit! I wish we did it first!".
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Nintendo probably had the same thought when they saw the PS1 and PS2 hit the market.
I've learn't three thing's in this thread.
1. Many Nintendo fan's seem to always be angry about something, I don't know what, but they are.
2. The amount of arrogance that oozes off a lot of Nintendo fan's in this thread and in other similar one's is just mind blowing, I don't see why they feel like Nintendo's current success is also their own.
3. People don't read the articles posted or ignore them and purposely continue vomiting their hate over everyone.
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If nintendo had thought the same about PS1 and PS2 they would not had created such different experiences like Wii and DS, also , what does the PS1 or PS2 had that Nintendo had not (except the use of CDs?) I mean analog control was a N64 first just like rumble , aaaand the shoulder buttons ... Sorry but there is nothing that has become a controller interface standard these days that was not created by nintendo - i mean NOTHING -
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Hmmm...
The first console joystick was on the Atari 5200. Sony introduced the first analogue joystick for their system in 1995, it was only compatible with a short list of game's, that design was then revised for the dualshock. Nintendo introduced their analogue stick in 1996 with the Nintendo 64.
Wireless controller's we're introduced by the Atari Wireless RF controller, Nintendo didn't release a wireless controller until 2002, year's after Atari had already stopped making consoles.
Touch screen technology on a console was introduced by Tiger in 1997 on their Game.com console. The DS was released in 2004.
The Balance Board was introduced in 1984 as the Joyboard by Amiga for the Atar 2600. The Wii Balance Board was introduced in 2007.
Those are some examples of how Nintendo took ideas from older consoles and used it themselves year's later. Your last statement was pretty insulting to those innovative companies.
Nintendo are a great company who have done great thing's for the industry, they aren't the beginning and the end of the industry though. There are hundred's of thing's they didn't invent from new soundchips to online networking in gaming. Please get your head out of your ass and accept that your bias is extremely annoying.
Your link's can be found here:
http://en.wikipedia.org/wiki/Joyboard
http://en.wikipedia.org/wiki/Sony_Flightstick
http://en.wikipedia.org/wiki/Game.com
http://en.wikipedia.org/wiki/Game_controller#Paddle
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I think u missed my second post ... where i mention Tiger's game.com , still again as i sad in the post that u propably had skiped, in way or another the company that made it right was Nintendo there is no way to deny it , and Atari 5200 analog stick where so good that it gets broken in a few minutes of gameplay , about SOny special controller i may say that is not a analog controller for normal games, istead it looks much more with a Joystick of those that u could buy for Fighting games on SNES or for PCs.
And the standard format for a analog control is the one Nintendo first used on the N64 , just like the shoulder buttons on the SNES , and d-pad, and the rumble , and the motion controllers, and touch screen based gameplay , and now glass free 3D.
ps:Nintendo created the side scrolling ^^
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Dude, your still doing this?. You said that Nintendo created the standard, all they did with those features was update what was already around. Sony does it, Microsoft does it and Nintendo does it as I've shown you. If we we're going by what's become the standard then I'd point to Sony just as much as Nintendo. Nintendo used 1 stick, Sony use 2, now everyone uses dual analogue. So by your definition, Sony created what is standard today with game pads. CD-i used disk based media, Sony created a system which optimized disk based media much better and that's become the standard today. The SNES had two shoulder button's, Sony had four shoulder button's, which has now become the standard. See what I did there?
Please, just admit your wrong and move along.
P.S: Defender was the first side scrolling game developed in 1980 and release by William's Electronic's. The first platformer was Space Panic! which was also released in 1980 by Universal.