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zarx said:

hmm the chip's geometry power seems a bit low (15.3 Million vertexes/s@200Mhz) but the pixel fill rate is very good (800 million pixels/s) and if this patent diagram is to be believed the 3DS has two of these puppies.

that means that total performance is very high and defiantly beats out the PSP and if Nintendo use chips clocked at 400Mhz (the max for the chip) the performance is above the Gamecube, I have added a table that compares some devices, the 3DS numbers would be about the same if they use 1 GPU @ 400Mhz and about half if they use 1 @ 200Mhz. 

  3DS DS PSP Iphone 3GS
GPU 2* DMP Pica 200 @ 200 MHz Nintendo Proprietary Sony Proprietary powerVR SGX535
Vertex Performance (Triangles per Second) 30.6 Million 120 Thousand 33 Million 28 Million
Fillrate (Pixels per Second) 1.6 Billion 30 Million 664 Million 500 Million

as you can see the fill rate per 200Mhz PICA 200 chip is higher than the max filtrate of the PSP (actual performance is probably lower as the PSP utilises the CPU heavily to generate graphics as it's an early system on a chip without proper dedicated GPU component) and if the patent diagram holds true will be well over double, much of that will probably be eaten up by the stereoscopic 3D. well doing research I also found that power consumption is ~1mW per 1Mhz which is very good.

If it has 2 chips, it is unbeleivable. BTW, isn't the Gamecube Flipper GPU clocked at 162MHz and the Wii's ATI Hollywood is clocked at 236Mhz? If it uses 400Mhz of clock frequency from both chips then it should be more powerful than a Wii reaching Xbox360 graphics.



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