Final-Fan said:
theprof00 said:
I don't like (recent) Zeldas (with the exception to wind waker) due to (similar gameplay and style) which I can prove my point by (use of the same kinds of items, albeit in different packages like the zora mask/steel boots/iron boots) , (same camera angles and movement, all shoulder cam or fixed cam with some FPS cam, takes place in a large overworld), and (same things to do, Poe hunting, beat dungeon->collect item->use item to unlock new dungeon->beat dungeon, epona stuff, rubies and hearts in grass) as examples, I just hoped the next one would have changed this up.
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beat dungeon->collect item->use item to unlock new dungeon->beat dungeon rubies and hearts in grass same camera angles and movement takes place in a large overworld
How are these not characteristic of every Zelda game ever? (For camera, I should say that I mean all the 2Ds (but one) have the same camera angle, and all the 3Ds likewise to themselves, including TWW. Because, in fact, there are a few different angles/viewpoints used universally by games.)
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except that those first ones were the first ones to have them, which changed. It changed from zelda, to link, to LttP. Zelda was open world, you could go anywhere, link was a process of going from one side to the other, and LttP had areas that needed to be unlocked. LttP is also the first one to have rubies in grass.
There are many examples of how these games are different from each other, but have similarities with the new games. The difference is, they did their aspects first and now they all do it.