| Raistline said: *In response to RichardHutnik* The PS3 uses the light on the controls to find it's 3-D position and does this by judging how large or small it is as well as it's light intesnsity to judge distance (if I understand the technology behind it). Kinect uses 2 cameras for depth perception. If programmed correctly the move should be able to judge the Human body in 3D space with minor callabration before starting game or adding a new user to it's library. This being done by the size of the body in motion in comparision to it's pre-calibrated size as well as intensity of light reflectivity. This is why I added if programmed correctly. As for doing the same as Natal does, with the demos I have seen before, The Red Ball Demo, the one with the kid, and the paint demo, I have seen similar things being done on the PSEye already. |
The points being measured at the balls of lights on the controller. This, in addition to the sensors in the controller, do give the controller portion great precision. But, I don't see the entire body being measured. If someone were to hold the Move controller still and move their feet, would the Move set up be able to tell if there is movement below in 3D? I don't know if that is so. One can presume it might, but no evidence so. What I saw was in the EA fitness program, the Wii and PS3 versions for Move had the people wear extra sensors to measure movement of the legs of a person.







