| kingofwale said: PSP is probably still a bit more powerful than this. running at max of 33 million polygons per second, vs the 16 million on 3DS... also, PSP runs around 300mhz vs the 200mhz used by 3DS. Sony needs to improve game selection, not to increase spec.
now the only question is, how much will Nintendo charge fo this |
Never believe in the number of polygons as they can vary a lot depending on how they are applying textures. I recall that in the last generation Sony and Microsoft claimed the PS2 and XBox were able to render 10 times more polygons than what Nintendo claimed the Gamecube was. The difference is that Sony and Microsoft were talking of untextured polygons while Nintendo was talking about real game conditions.
The tech in the 3DS should easily overcome anything inside the PSP. The real limitation is not graphical power but energy consumption. Thus, I believe Nintendo will refrain to unleash the full power of the GPU to avoid battery issues.







