RAZurrection said:
Well for a start i'm not bashing anything, it's just an observation and it's not limited to racing games, it's all genres on all systems. We're talking about sales effects. If a game doesn't top 5 million or so, it's not going to sell systems to any meaningful degree. It could be the best or the worst game ever, it won't matter a jot if it has no significant power.
I don't know, they've bundled it for a full 2.5 years now, that's no true measure of it's sales power (especially with GT5P's less than steller debut figures) GT5P's sales are about as meaningful as Uncharted 1s sales were to Uncharted 2. They bundled the first game so much that in the end, the sequel they didn't bundle only did about as well. You could say the same for Forza 2 and 3, we may well say the same for GT5. |
@ underlined
That's not entirely accurate. You mentioned Uncharted 2 for instance, which by all rights shouldn't have moved consoles, yet on the week of release we saw a moderate boost in PS3 sales, even with good but not brilliant lifetime sales.
Another example would be MGS4 moved consoles and has sold well, but not above 5 million. You can't just shove a threshold on these things. The core fanbase is important to certain franchises.
@ italics
Gran Turismo will really be the first full game release of a driving simulator on PS3. It's actually quite a big gap in the software market. The full game of Forza 3 (and 2 actually) has so far managed less than GT5: Prologue, even though it only has 6 tracks, 60 cars and a lot less features than Forza. This would suggest that the fanbase for this genre of games is still present and mostly on PS3. A survey recently suggested that >50% of people that planned to buy GT5, had yet to purchase a PS3. I don't put much stock into thse surveys, but it does suggest a positive trend for GT5.