By using this site, you agree to our Privacy Policy and our Terms of Use. Close
jarrod said:

It'll be $199.  The only really pricey part is likely that 3D screen, and I'd imagine Sharp's cutting Nintendo a pretty sweet deal on it.

And I can't imagine DSi costs much to make.  Ancient ARM chips, 16MB RAM, 256MB flash, 2x 3.25" screens (1 being touch), 2x 0.3mpxl cameras, casing, speakers, microphone, 802.11g/b WiFi chip, 840 mAh mobile battery, SD/DS game interfaces, buttons... honestly, if those components add up to more than $50-60 I'd be shocked.

16MB RAM look too little to me, the memory requirements of some things, like level maps, depend on the detail of description and features and object richness of the environment described, not on the res at which they are visualized, the need of generating two views of a scene will increase the RAM requirements too so the RAM needed will be larger, but it shouldn't be a problem anyway, even 128MB would have a negligible cost now. Considering also that at the working frequencies of ultra-low power consumption portable CPUs you don't need expensive fast memories, you can use the cheapest ones without drawbacks.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!