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i've seen a lot about video games and violence of late... and i'm beginning to gain some perspective. while parenting plays the biggest role, video game makers should also show some restraints how much violence is allowed. yes, they are free to develop whatever content they desire, but video games are new medium and with graphics now life-like, standard arguments like "it's just a game" needs to be revisited.

but i'm prepared to take back what i said... since my origin of my logic was from dwindling number of grostesquely violent movies. obviously there's lots of them, but it seems like the ratio is substantially smaller these years. i don't know if it's just because of box office reasons or the movie ratings system being more responsible, but my impression is movie directors push boundaries of what the society can accept with much better rational than video game makers, and it's not just about violence. it's an obvious point, i guess, since it's obvious the talent pool in movie creation is orders of magnitude more available than in the video game industry.



the Wii is an epidemic.