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IllegalPaladin said:

Some games do have a fatigue penalty. In Counter-Strike for example, you slow down when you jump and if you hop like crazy, you'll pretty much just be hopping in one spot. Like I said, a game such as UT3 or TFC/TF2 has a bunny hopping mechanic to the gameplay.


This was necessary to fix a flawed physics mechanic in the engine.  The 'bunny hop' technique was a method of moving *very* quickly in quake engine based games, including Counter-Strike, where the player could accelerate during a jump if s/he turned in the same direction as a strafe.  Deceleration was avoided by timing jumps just right.

The fix (band aid) was to immediately decrease the speed of a player landing, but with well timed jumps and proper technique I've seen people at least mitigate the fix sufficiently to bunny hop about as fast as you normally move.