Squilliam said:
You're not understanding the bigger picture at least in my opinion anyway. The iPhone has a completely different business model to the DS which is why the device could be disruptive to Nintendo and which is why Nintendo pre-emptively defended themselves from it with the 3DS. A 3DS game which is $40 has what? 20% retailer margins? Thats $32 to the publisher whom probably has costs of $6 to make/distribute the cartridge. Nintendo probably gets $6 and thats pretty much the best case scenario because if they have to discount it skews their profitability model even further. So the total margins as I figure roughly are $18/20 etc. Whereas an iPhone game could cost $15 in the store and the publisher margins are $12 because Apple only takes a 30% cut for everything. This means they can price their games lower, don't have to worry about distribution costs and take very little risk because aside from making the game all the costs are variable costs. They can sell many more games at $15 than they can at $40 but the margins for each game are closer because of the distribution models efficiency. Nintendo cannot support a direct download model because their business model is mainly retail so they cannot continue to offer the same games for a lower price online as it would irk the retailers whom sell their games. The reason why there are so many iPhone games is that the cost of entry is much lower and it is a free(er) market compared to Nintendo whom hold their dev kits close to their chest. Also most of the games are very cheap $5-50,000 which is very easy to recoup on the app market. The issue is that the iPhone is 'good enough' to be a game system. Its not able to take over the entirety of the market at first but just like GPS units the iPhone and similar are slowly moving into direct competition with Nintendo. |
There is no overshooting, so there is no disruption. You have to have the incumbent overshooting the market in order for the product to be disruptive. In order for there to be overshooting in what you are saying, the normal retail method of buying games from a store has to be overshooting customer values. Since people still go and shop at Wal-Mart, a retail model is not disruptive. The disruption writer refuses to say that Apple is a disruptive company. iPod and iTunes are disruptive, but nothing else they make is.
The whole point of the margin table was to show that just because you have a better margin per unit, it does not mean you are more profitable. Gross Margin is Sales*selling price-Returns-Gost of Goods Sold. if you sell more (which the DS does), than you'll be more profitable, even with a lower margin.
At bold: Cost of rent, utilities, and salaries and wages, and depriciation are all fixed cost, so that is not true.








