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joeorc said:
Squilliam said:
joeorc said:

yea sure for the manuf. but not the companies that do not make them chip's...yea Nintendo just get's a good break because their Nintendo..gotcha...lol

Nintendo cannot make their own prices for other companies.

which is what your trying to put out there because their Nintendo.

over this trite..once again your looking more an more wearing the largest clownshoes on this board

-lol/:P


Its funny, I could copy that post verbatim onto the www.beyond3d.com board I.E. A board where something like this is typical and was the latest post to be made "MLAA is better with high contrast edges than other methods because the algorithm is all about finding edges and smoothing them, and high contrast edges are easier to find! And unlike MSAA, MLAA works on the tonemapped LDR buffer so won't interpolate HDR values outside the final dynamic range." and find agreement and yet you can't even get over yourself long enough to actually consider anyone else knows anything about this topic at all.

Heres a news flash for you technology improves and gets cheaper. Its pretty obvious, you should learn it sometime.

yes it does get cheaper..for the people that make the stuff. and then for the people after a while

unless

its subsidized your not going to get it cheap. yes technology get's cheaper for the people that make it..but since Nintendo does not it's pointless they have to shop for it.

Nintendo spends enormously on R&D, probably more than either MGS and SCE (though SCE does like to offload/hide costs with SEL, lol).  Hell, even this generation ATi mentioned that R&D costs sunk into Xenos (360 GPU) and Hollywood (Wii GPU) was practically even.  Nintendo's not afraid to invest, and they have long term, mutually beneficial relationships with tech firms like IBM, AMD, NEC, Sharp, Matsushita, etc.

Nintendo's engineers definitely tend to have a different ideology from Sony, they favor high efficiency / low cost setups much more, they don't rely on economies of scale to drive down prices (something that's especially sunk PS3 this gen) but they've proven themselves before.  Just look at GameCube, a system that launched (profitably) at just $199 and handily outperformed a $299 (loss taking) PS2 and performed surprisingly well against a (heavy loss taking) $299 Xbox.  I think you're very much underselling Nintendo's engineers, know-how, partners and contacts when you claim they couldn't make a $299 box next that handily outperforms PS3...