Maybe there is a misconception on what the developers said. I think they are refering to the technical capabilities in an OpenGL compatibility way. Wii, as Gamecube or PS2, has a fixed function graphics unit, DX7 compatible, while PS3 and X360 have a DX9 compatible graphics chip. Maybe 3DS has a DX9 or better graphics chip, and is much easier to program than the infamous TEV unit, so they can make, at lower resolution due to less bandwidth, less shading and texture units, the same effects you can do in X360 or PS3.







