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joeorc said:
Squilliam said:

Multicore programming has come a long way since 2005. There are numerous off the shelf tools to make things easier which simply didn't exist back then and programmer familiarity is many orders of magnitude higher. Furthermore there are numerous off the shelf parts which outpace the current DX9 consoles in power efficiency, cost and performance like for instance the Ontario processor from AMD on 40nm TSMC which includes a reasonably strong GPU and a 4 core out of order X86 processor within a 25W thermal envelope.

and those very same processor's are still expensive for the consumer. after you package..Nintendo will not be able to gain a big tech advantage over the xbox360 or the PS3 between now and 2011 without it costing an arm and a leg to the consumer without eating heavy cost's.

something Nintendo has a history in not doing.


You could say the same for the Cell when IBM sold them directly and inside servers. Anyhow price discrimination is alive and well within the semi-conductor industry. Take server chips for instance, they cost THOUSANDS each, and yet the retail model is mere hundreds and the actual margins on the chip itself at retail is often over 100% more than the fabrication costs.

Nintendo doesn't need a chip which will even run native X86 code without a recompile so theres no conflict of interest for say AMD to gimp/rework the instruction decode or you know add more registers or funny things like that because the money Nintendo would pay them and the volume are both high enough to justify this. HP couldn't exactly turn around and complain if the chip is technically X86 non compliant now can they?



Tease.