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Words Of Wisdom said:
Kasz216 said:
Words Of Wisdom said:

Kidding aside, when people throw out the gameplay versus graphics argument for development time do they take into consideration the cost that into the artists making the graphics versus the programmers building the gameplay? Is the actual coding required to support HD graphics very difficult? If not, does the argument that you have better gameplay with weaker graphics necessarily hold water?


If a high end HD game costs twice as much as a high end SD game... and considering how much longer it takes to make a car in GT5 then it does GT4.... I'd say it's safe to say it takes up a large part of the developments time and budget.

I think you missed my point so I'll reiterate it in simpler terms.

Artists make graphics.

Programmers make gameplay and write handlers for graphics/display/etc.

If HD requires very little additional programming then there is no gameplay/graphics trade off.

If it does require a lot of the programming team's time, then there is a trade off.


To use your own GT example. How much of all that time needed to model the car is actually taken away from the programmer's time who makes gameplay and how much is taken from the artist's time who doesn't affect gameplay?

Said artist needs to be paid a salary. Said salary takes away from the budget, which takes away from the programming and gameplay budgets... this means you can afford less programmers in general. Also there is a matter of priority. If you know for a fact that you arn't going to have the best graphics you have to make that up elsewhere for your bigger exclusives.