Words Of Wisdom said:
I think you missed my point so I'll reiterate it in simpler terms. Artists make graphics. Programmers make gameplay and write handlers for graphics/display/etc. If HD requires very little additional programming then there is no gameplay/graphics trade off. If it does require a lot of the programming team's time, then there is a trade off. To use your own GT example. How much of all that time needed to model the car is actually taken away from the programmer's time who makes gameplay and how much is taken from the artist's time who doesn't affect gameplay? |
Said artist needs to be paid a salary. Said salary takes away from the budget, which takes away from the programming and gameplay budgets... this means you can afford less programmers in general. Also there is a matter of priority. If you know for a fact that you arn't going to have the best graphics you have to make that up elsewhere for your bigger exclusives.








