By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Played_Out said:
Simplifying fighting games is a bad idea. It's their complexity that makes them fun. I used to think Street Fighter 2 was awesome back in the day, but playing it now shows how far fighters have moved on. Button-mashing FTL.

 If you had read the EGM article you would not that they aren't taking away the deep of Street Fighter in SF4. They are making it more accessable to the average gamer. The EGM article details the "Saving" system. The expert player can do much more damage with it than a newcomer but unike the parrying system of SF3, the average player is actually able to use the Saving system. I loved SF3 but if you couldn't get a grasp of the parrying system you were toast.