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joeorc said:
jarrod said:
.:Dark Prince:. said:
joeorc said:
.:Dark Prince:. said:

Oh God i just realised that if devs apply the same strategy they used on the DS -> 3DS (missed the boat at first but make up for it on the next system), Wii's successor is gonna have some serious support!

Now i'm pumped xD

maybe or maybe not..the big problem the Wii is not the DS esp. the 3DS. what make's the 3DS support by 3RD parties is mainly because it is the First 3D handheld for the mass market as a dedicated 3D handheld game machine. the Wii is not set for that. because there is not a 3D screen that come's with the Wii. and if it did it would cost quite a bit. even the next Wii if it did come with a dedicated 3D screen it's going to be still expensive.

the Game console's are not the same as the Handheld market.


This is true.

I just meant that maybe developers saw that they lost a huge opportunity with the DS and now are making up for it on the 3DS and that the same logic could apply to the Wii. That is of course assuming that they aren't supporting it because of 3D but because they think it will be the market leader following DS's success. Same thing can apply to Wii.

Pretty much, and this is more or less what I'm expecting.  Especially out of Japan, though I dunno if the pre-launch wave will be quite this dramatic.  Western support will probably be better than 3DS even though.

3rd parties definitely understand that they missed the boat on Wii by betting the farm on PS360, I doubt they'll be making the same sort of mistake next cycle.  Plus Wii's successor will probably be an attractive home for quick "Director's Cut" or "Wii Edition" versions and remixes of big PS360 games early on (RE5, etc).

i would disagree with that about betting the farm on the PS360 because there is also the PC. many multi-platform game's are also for the PC also. and one of the big drawback's of the Wii is it's online structure. it's not as robust as both the xbox360's the PS3's or the PC's. it's by no mean's poor or anything like that but it's missing some thing's that hurt it.

Eh, I'm talking mainly from the console sphere.  Sure PC may be a key resource if you're Valve or Bioware, but not so much if you're Konami or Namco.  Online infrastructure could be an issue, but it's not like PSN and XBL are on even ground there either.  And really, if Harmonix or Treyarch or Capcom or even a small shovelware dev like HVS can do it on Wii, there's not much logistically keeping everyone else away.  Excuses are just that; excuses.

The problem with Wii this gen was weak upfront support followed by mountains of shovelware, leading to a lack of key market/brand-building upfront and a loss in Wii consumer trust even when it comes to some brands (Hello Ubisoft!).  Really it was a failure on both Nintendo and 3rd parties' parts (both were slow to react properly to Wii's record growth and speedy market dominance), and Iwata's comments at the conference (leading into that stunning 3DS 3rd party deluge) show a pretty stark change in direction for all involved.  Wii 2 will guaranteed have a better upfront push than Wii 1 did, and likely a better 3rd party push than PS4 or Xbox 3 as well...