From what I understood, the problem with Wiispeak and MH3 is solved if all sides turn off (or lower down considerably) the game music and SFX. This is because of the way WiiSpeak is built to capture sound. This problem shouldn't exist with such a headset whose mic probably functions differently, but the question is whether MH3 can support it.
Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village
Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin







