So far:
- Posted 6:29 PST
The bark mode will now be activated automatically.
- Posted 6:28 PST
Apparently the 3DS will address the bark mode problems of the original Nintendogs on the original DS.
- Posted 6:26 PST
The game will communicate with a visual medium, the 3DS' microphone, and the touch screen.
- Posted 6:26 PST
The game will also feature facial recognition. So dogs will react differently to players it knows and players it doesn't know.
- Posted 6:25 PST
If you put your face close enough to the screen, the dog will lick your face.
- Posted 6:24 PST
He said the game will use the 3DS's inward-facing camera to recognize your face.
- Posted 6:24 PST
He said that the new game will have a larger range of different sized dogs, and add a new form of communication between the player and their dog.
- Posted 6:23 PST
He said the sequel will also bring out the individual personality of the dogs.
- Posted 6:22 PST
Kondo says that the 3DS will really bring out the animals' differing fur types.
- Posted 6:22 PST
He said the reason the new game will have dogs and cats is because it's interesting watching dogs and cats interact.
- Posted 6:22 PST
He said they skinned Nintendogs with cat models, but it was strange because they behaved like dogs--coming when called, tails wagging.
- Posted 6:21 PST
"Cats are interesting. They're kind of like girls. When they come talk to you, it's great. When you go talk to them, it doesn't go so well."
- Posted 6:19 PST
Miyamoto jokes about experimenting on cats.
- Posted 6:19 PST
Miyamoto said he mentioned he got a cat at last year's round table to fool the press into thinking he was working on Nintencats.
- Posted 6:17 PST
Now its onto the new Nintendogs games, Nintendogs Cats. (The plus is in the title.)
- Posted 6:17 PST
He was a software developer before this, though--the 3DS is his first hardware project, a fact that made him "very nervous."
- Posted 6:15 PST
Kondo is the overall hardware producer of the 3DS, but is also offering input on software development for the device.
- Posted 6:15 PST
Hideki Kondo takes the mic, with O'Leary translating.
- Posted 6:15 PST
He said the fact that every 3DS presents 3D in the same way, it offers developers a consistent standard, instead of having to worry about differing TVs.
- Posted 6:15 PST
He said "we have a lot of ideas" about bringing back old games and creating new games.
- Posted 6:13 PST
He said 2D visuals make it difficult to accurately gauge spatial relationship on the screen.
- Posted 6:12 PST
He said he wants to bring back many old games, but with enough new features to make them feel like a new experience.
- Posted 6:12 PST
He said as soon as he started work on the 3DS, he wanted to make a Starfox game, since the 3D screen offers depth perception for maneuvering.
- Posted 6:11 PST
He mentions an R Wing that was shown briefly during this morning's presentation as part of the Starfox N64 announcement.
- Posted 6:09 PST
"It's like you have a submarine pet in your home."
- Posted 6:09 PST
"We took our time," jokes Miyamoto. The game was almost done for the original DS, but then Nintendo decided to take it to the 3DS.
- Posted 6:09 PST
It was the submarine game which was first shown as a tech demo with the original DS. It lets players manipulate levers with the touch screen.
- Posted 6:08 PST
He said development of the game is almost finished, since it's been in the works for six years.
- Posted 6:07 PST
He then references a new game being shown on the show floor, called Steel Diver. He asks how many people have played it. No hands go up.
- Posted 6:07 PST
Miyamoto asks how many people played Ocarina of Time in the 6th grade. A bunch of hands go up.
- Posted 6:05 PST
Bill Trinnen, Miyamoto, Tim O'Leary, and Hideki Kondo take the stage.
30 more minutes... Please mention Pikmin 3....
We are Wii....Waiting for Pikmin 3! and Pikmin 2 NPC...

Playing:
- Donkey Kong Country Returns
- Minecraft!
- Venezuela FTW!







