famousringo said:
Rainbird said:
Copied this post of mine from the official conference thread:
"The 3DS really seems awesome, but am I the only one who is concerned about 3D visuals that only work within a certain sweetspot and motionsensors that basically invite developers to have the device be moved around?
It seems like a pretty big contradiction in hardware design, unless you limit it to movement where the player follows or make players turn off 3D."
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That's a pretty legitimate concern. I already feel that the DS form factor is poorly suited to tilt games. It's not as well-balanced as a unibody design like that of the iPhone/iPod Touch.
But frankly, I don't care if the 3D display turns out to be incompatible with motion controls. There's still a wide world of possibilities to explore with that one avenue closed.
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It actually got me thinking that developers won't try to do tilt controls, which is a big plus for me!
Maybe Nintendo planned it all along? Dun dun dun...