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RolStoppable said:
LordTheNightKnight said:

The problem is "great graphics" is no longer defined by art direction or how talented the developers are as artists. It's now defined by polygon count, how many flashy effects are in the game, basically things that take more time and money, but don't make the games better (which is why I don't want detailed graphics in this game, to prove that the game will stand on its own without those).

I don't think that's true. The most common complaint regarding The Conduit's graphics was the lousy art direction. In the same way Mario Kart Wii and NSMB Wii didn't get criticized that much in the end. They had good art direction, so it wasn't a problem that their graphics weren't that detailed.


I didn't write you won't notice if a game has bad art direction. If TC had great art direction, but didn't have all the effects, I don't think it would have gotten even the praise it did. And the reviews sure as hell bashed those Mario games for not having sufficient graphics that the reviewers thought they should have.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs