RolStoppable said:
Again, what are you talking about? The characters actually weren't blocky, because it was one of the first games to use soft-skinning on the models, meaning textures would go seamlessly over the usually rough edges (like shoulders, elbows, knees) of polygon characters. The draw distance was pretty good too, it was the first console FPS in which you could actually use a sniper rifle, just check out the dam level. Also worth of note is that the game despite it already good looks managed to have music in four player splitscreen mode, something Nintendo failed on in Mario Kart 64, a game that looked far worse just about half a year before Goldeneye was released. (The Nintendo 64 didn't have a sound chip; graphics and sound were both generated by the GPU, so developers had to make tradeoffs between those two elements.) |
Wow. MK64 is possibly my most played game of all time, and I never noticed that!







