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RolStoppable said:
LordTheNightKnight said:
RolStoppable said:

The graphics were great in 1997, what are you talking about? It was one of the best looking console games at the time.

Okay, textures and effects were good, but the blocky character look was worse than many PS1 games, along with a notorious draw distance.

Not bashing the game, just noting the game's meant to play great, not look great. All I'm asking for is cleaner graphics, better draw distance, and control as great as Conduit/MWR.

Again, what are you talking about? The characters actually weren't blocky, because it was one of the first games to use soft-skinning on the models, meaning textures would go seamlessly over the usually rough edges (like shoulders, elbows, knees) of polygon characters. The draw distance was pretty good too, it was the first console FPS in which you could actually use a sniper rifle, just check out the dam level.

Also worth of note is that the game despite it already good looks managed to have music in four player splitscreen mode, something Nintendo failed on in Mario Kart 64, a game that looked far worse just about half a year before Goldeneye was released. (The Nintendo 64 didn't have a sound chip; graphics and sound were both generated by the GPU, so developers had to make tradeoffs between those two elements.)


Wow.  MK64 is possibly my most played game of all time, and I never noticed that!