phinch1 said:
jarrod said:
phinch1 said:
jarrod said:
I'd say GT5 Prologue is just about as much of a "full game" as Halo 3 ODST is...
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as the guy said on the last page
We already know GT5 has over 1000 cars; GT5p doesn't even have 6-7% of that... [has around 60 or 70] We already know GT5 has over 40 tracks; GT5p only has 6... 12% of that of the full game
Also it doesnt have the same damage effects as the full game
GT5p was marketed as "a sample" of GT5. It's a taste of the game... What could only be desribed as a demo!
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And ODST could be described as a mission pack. It's a simple extension of Halo 3, with almost entirely recycled multiplayer even.
Like I said, neither is exactly a "full game".
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GT5p is nothing in comprison to size of GT5, even the damaged models on 1000 cars isnt in GT5p
but there is nothing different about ODST and Halo 3, the weapons are the same, physics and gameplay, exactly the same the online play is the same there is nothing different, except, it is "slightley" shorter in terms of game lengh
GT5p is probably 9-10% of GT5
ODST was probably 75-80% like Halo 3
not really a good comparison
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It's half the length for the campaign in ODST. The fact that it was made in one year, using the H3 engine, and was originally planned as DLC, then as a budget release, sorts of speaks to how much of a "full game" it is. That's the only point to the comparison with GT5P, neither a "demo" or a "mission pack" should really be considered probably.