| LordTheNightKnight said: "Just because a feature is included in a game, does not mean people buy the game for it." But you're assuming just because it has online that people buy it for that. I'm using actual facts. The top selling console shooters ALL have local multiplayer. Even if that's not the only reason, that's clearly one of the deciding factors. |
Perhaps I don't know if people buy the game for online specifically, but considering how much it's used, I imagine a lot. Modern Warfare 2 had 8 million players online within the first 5 days, with only slightly more than that sold between the HD consoles in the same time period. More recently, it hit 25 million unique players online.
Admittedly, the number of players online don't equate to each person that bought it (multiple users per copy, rent/used/sharing games), but seeing as how the X360 leads in numbers and requires paid accounts to play online, it's clear that the majority of people end up playing online.
As for all the top selling console shooting games having local, so what? There's no proof of how many people actually use or care about Call of Duty's local multiplayer. All the top selling Wii games have "Wii" in the title, I may as well conclude that's one of the deciding factors.







