SaviorX said:
1) Stop right there. Marvel vs Capcom 2 only managed 240k on the PS2 and 150k on the Dreamcast. This gen, Tekken 6 hit around 800k on the 360, and 1.8m on the PS3. However, this is after Tekken 5 managed 3.66 on the PS2. The series' sales were almost cut in half. Then you say Tatsunoko vs Capcom has pathetic sales? According to who? Last time I checked, Capcom deemed it a success, and recently its sales have been going up.Seeing as to how one TvC was released in Japan and made 100k already, it is no surprise the rerelease no less than a year later of almost the exact same thing didn't do so hot. As for the rest of your post, I have never seen so much useless input inserted into one post. I assumed that within your wall of info, that there would be at least a modicum of actual insight. However, it is truly not, and I know you have got to be laughing while you were typing it. There is no way you can honestly believe what you typed. Not every game needs a million to succeed PAw. |
You actually made my point quite well--that this is completely subjective, and that, no matter what I do, it won't matter because there's no way you (or for that matter 99.9% of the people on the internet) would ever concede to the opinion, thoughts, ideas, or points of another individual. It also appears that you may have dismissed my post outright without actually reading it--which I'm used to. I write more than the average modern attention span can take in.
No, games don't need to sell a million to be successful. But a game that sells 250k is a success? I hardly think so. That's what Eternal Darkness reportedly sold, and it was considered a commercial failure.
I don't believe what I typed? You don't think superior sequels to Red Steel and No More Heroes deserve better sales? Really? You believe that they deserve worse? Or, to be more cumbersome as per this conversation, you believe that I believe they deserve worse? That's all kinds of silly.
Of course Capcom is going to claim a success on TvC. To say otherwise would be to badmouth sales of a Wii game, Nintendo fans, or Nintendo; and Nintendo's seriously disturbed fans always hit the internet in droves crying foul to the hills against anyone who dares say a negative thing about anything Nintendo. Look at the way those very fans bombarded the internet as though personally offended when one single person from Capcom claimed Street Fighter IV wouldn't fit into the system and "couldn't be played on the Wii."
My point original point, though, remains the same. Third party games don't sell on Nintendo systems because of Nintendo fans. Regardless of quality of said third party games, almost without exception (Soulcalibur II being such a thing), they sell better on other consoles than on Nintendo systems.
The guy that posted right after your post, Games4Fun, noted how many of the craptacular games I listed (with high sales) are "fun" in the views of many people. So, again, this stuff is all subjective. To assume that I don't believe that a solid, if imperfect game, like Deadly Creatures deserved better sales is to cast an air of either A) gross elitism or B) fanboyism to my argument, without actually acknowledging my point. It's subjective. If crap-scoring titles like Link's Crossbow training garner high sales and are still somehow considered "fun" by some, why is it impossible to believe that the same can't be true of a game some actual effort was applied to, such as Deadly Creatures, Geometry Wars: Galaxies, or several other of the titles I listed? Oh wait, Link's Crossbow training is forgiven it's flaws because it has Link in it.
My point also remains uncontested, that had some of these mediocre games (like The Conduit) been made for an HD console, their sales would've been several times higher. It was damn near hype alone that pushed Haze so high. And again, that game sold far better than The Conduit.







