c0rd said:
Alright, last time I'll comment on the MH3 deal (sorry if it's somewhat off topic): I brought the game up as an example of what not to do if a third party wants their Wii game to be truly successful - essentially putting a PS2 game with better graphics on the Wii. If they made room for worthy changes, like motion combat, improved interface, maybe 2p online co-op (see MKWii), the game could have really taken off. Instead, we see sales as they are - good, but nothing special. Nobody said the game should've been a PS3/360 multiplat, either. I was saying the sales would definitely have been higher in the west if it were, because again, it's essentially a last-gen game with improved graphics and online (hello, perfect HD game formula). I think it's silly to believe the Wii could compete with a smaller userbase (61m vs ~68m), and with a game that was built with the HD consoles' values in mind, instead of what the Wii stands for. Hell, the game comes packaged with what's essentially a Playstation controller... Finally (to LTNK), I already stated I didn't think MH3 should have been on the HD consoles, due to development costs, incentives (Nintendo's MH3 promotion), and most notably, Japan. Still, the game illustrates why it seems 3rd party games don't sell as well on the Wii (big budget or not), as they do on the HD consoles - it's because 3rd parties don't utilize the Wii's strengths. |
I still call on that assumption, especially based on your earlier comment that limited local multiplayer hurts Wii games but somehow not HD games. Last I checked, the best sales for multiplayer games on the HD systems STILL included local. So it would have been a factor on the HD systems as well.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








