Monteblanco said:
Right in the point. Accessibility is what made the Wii a success. My mother, that bugged me for years about video and computer games got one and I had a lot of fun playing Wii Sports last week. She wouldn't try to play a PS3 game and I don't think she would be good enough to enjoy it. Most people don't invest sufficient time to find a dual stick controller something actually natural to playing. Actually, after playing the Wii for a while, I tried MGS: Twin Snakes and I was shocked as how clumsy the controls are. Many games developed to the PS3 make use of most of the 14 buttons available. It doesn't matter how good is the tutorial, this is complicated. I suspect the reason some well know franchises failed in the Wii is because the developer refused to re-design the interface focusing in accessibility. Take Call of Duty, for example. Modern Warfare uses most buttons in the Wii remote and nunchuck, but many of them could be removed if they were more thoughtful. Why grenades and special attacks not in the weapon cycling buttons, for example? Nintendo games are great sellers because they are accessible. New Super Mario Bros. is actually very hard but the controls are simple and most people can understand what's going on. That's why many non gamers can have fun with it. The Wii series games are all based in intuitive controls, reason why they are good sellers among the expanded audience. All this and an affordable price made the Wii the leader this generation. |
The only problem with this is that there is no way to know whether a game is accessible before playing it. However the games and console is a huge success.It's the same argument I have over games that are fun. Noone knows whether the game is fun until they play it.
Is the assessibility spread through word of mouth? through marketing?
Another thing is that the Wii doesn't have as many sales as the PS2. If it expanded the market and on top of it attracted a lot of current gamers plus Nintendo fans, should it not have sold much better and faster? It's not even half.
I understand that the PS2 has sold for longer and has been at a cheaper price point for longer and that may be the answer. There's something missing.
One thought I had of Super Mario Bros is that it's clear where the difficulty in the game lies. You need to know how to jump and dodge things. It's hard but it's clear what you need to do to improve. In some games the challenge is unclear which can be really frustrating. This is what adds to the accessibility of SMBWii.







