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Kenryoku_Maxis said:
SmoothCriminal said:

I thinks it's partially because of the younger generation of gamers. I've never liked JRPGs, but that's just my personal preference, as I like games that require skill and strategy, and most JRPGs seem to only require strategy. I also find their stories to be too linear and restrictive for a Role-playing game (emphasis on the role-playing). The only JRPG I've ever like (outside of Pokemon) is Yakuza 3, and it may not even classify as a JRPG at all. That being said, I can see the appeal.

 

Now the meat of my argument is this: Younger gamers aren't patient enough. 

 

They don't want to sit through some long cutscene or use a battle-system that requires thought, they just want to play GTA and kill some bitches, or play CoD and call the other team bitches. Half the time, if a game isn't multiplayer, they don't even look at it. This isn't only happening with JRPGs, it's already happened with adventure games and "hard-core" computer (aka "western") RPGs. In fact, it seems that every genre is being dumbed down in some way. It's not a matter of JRPGs not evolving, it's that everything else is devolving.

/rant.

If anything, JRPGs aren't popular because they aren't marketed enough/well.  Not because 'young gamers aren't interested/patent'.

The evidence is in the sales.  What JRPGs are the most popular outside of Japan?  The ones that have the most consistent and highest amount of marketing.  Final Fantasy, Kingdom Hearts, Pokemon and Mario RPG series.

Also, if anything, WRPGs (and games like GTA that you cited) are flowing more to the trend of extra long cutscenes and catering to western gamers obsession with graphics.  JRPGs, aside from ones like Final Fantasy and Tales, are actually lowering their emphasis on graphics and cutscenes for more gameplay and content.

While WRPGs and JRPGs have a ton of cutscenes, WRPG have the dialouge choices to keep people interested.  JRPG cutscenes might as well be mini movies, not that it is always a bad thing.