Metallicube said:
Like I said, difference in console power may be PART of the issue, but it's most definitly not the ROOT of the issue. If it was, the Gamecube and N64 would have recieved comparable 3rd party support to Sony and MS. Look at the Dreamcast. Despite having a powerful console (and the MOST powerful for awhile), most 3rd parties flocked to the Playstation and later the PS2, which played a great role in killing the Dreamcast. It cannot be that hard to port a game to Wii. Notice how you didn't see 3rd parties complaining about the difficulty of porting an Xbox game to PS2. Or a PS2 game to PS1. Or even a PS3 game to PSP.Yet these consoles certainly were not similar in power. If they don't have trouble making crossplatform games for PS3 (which is supposed to be way more powerful than 360) to 360, then I don't see why it should suddenly become a major issue to port to Wii as well. The issue is not difference in console power, but the difference in brand loyalty and quality games that Nintendo presents. |
Would you like to buy a third party game on N64 for $60 (cartiage) or on the PS (Disc) for $40? PS made a lot of changes to console including better music (cheaper to record on CD) that N64 couldn't do.
Dreamcast was a nightmare to program for. It was too powerful for it's own good.
But you are right it's more than just console power differences.







